#include "GameController.h"

GameController::GameController( )
{
}

void GameController::update(float dt) 
{
	//draw( ) ;

}
//find and initialize files here
void GameController::init(/*DXGraphics* a_graphics*/) 
{
	/*res = ResourceManager::instance() ;

	res->loadResource("Maps/map_easy.txt", MAP) ;
	res->loadResource("Maps/map_normal.txt", MAP) ;
	res->loadResource("Maps/map_hard.txt", MAP) ;*/
	/*res->loadResource("Sprites/Block.txt", SPRITE) ;
	res->loadResource("Sprites/LBlock.txt", SPRITE) ;
	res->loadResource("Sprites/LinePiece.txt", SPRITE) ;
	res->loadResource("Sprites/RLBlock.txt", SPRITE) ;
	res->loadResource("Sprites/RSquiggle.txt", SPRITE) ;
	res->loadResource("Sprites/Squiggle.txt", SPRITE) ;
	res->loadResource("Sprites/Tri.txt", SPRITE) ;*/

	//graphics = a_graphics ;

	//srand(unsigned(time(NULL))) ;

	//map = res->getMap(res->getIndex("Map.txt")) ;
}

void GameController::draw( )
{
}

bool GameController::isRunning( )
{
	return m_running ;
}